![]() ![]() Proprietary nature of MSFS files will probably not allow individual pilots to modify aircraft for their paint, tail number, panel layout, weights, engine and first-flight prep settings. Also SASL and Lua or equivalents for manipulators and dynamics/automation does our increasingly hypothetical canard designer have several years experience with these?Īircraft flight models will likely require monetization for MSFS, meaning added expense for R/L pilots. Proper design will require Currency in a Canard Type aircraft - who will that be? Someone on the CSA list? Apparently silent on the issue for years, if there is anyone?ĭesign in MSFS, as in X-Plane, requires Blender and/or AC3D for 3D objects. Models will necessarily need to be complex in eye candy for the gamer market, and so will be overly demanding for affordable computers. Switching to MSFS may mean giving up the ability to train in canard type aircraft using a desktop simulator.Īlthough the MSFS developers now provide flight physics, they most certainly do not have 20+ years experience doing it, like Austin and myself. You may want to consider building a model for what will be a MUCH larger audience likely willing to pay you for your models. They have moved from table-based aerodynamics to surface physics (and then some), which was X-Plane's key feature. Personally, I am about to leave X-Plane and move to Microsoft's upcoming rework of their flight simulator. My point is that while it's commendable to have efficient models, the nature of flight simulation is that traditional PCs and displays no longer cut it. As a result, minimally I am looking to spend a fair amount of money to build a new desktop PC with higher refresh rate monitors. I've thought about 3D/VR, which will come, but am not thrilled about full VR compared to augmented reality. Ideally I want a larger curved monitor with 2 additional side views that complete my experience. My current/old PC no longer runs X-Plane effectively on my 3440x1440 monitor and that's not even good enough for my liking. To truly appreciate a simulator, I personally need a much more immersive environment than a typical flat display screen. Such PCs can be considered affordable, but are well above what most expect to pay. ![]() X-Plane itself needs a machine that is in the gaming class. My plan is to do that, on the way to 3D/VR, and of course to still offer the flight models for regular PC flying, using a conventional flat display screen. These flight models for VariEze, Long-EZ and Cozy MKIV will be Optimized for Real Life pilots and affordable PC hardware. These might include Velocity, Quickie, Defiant, etc. Training for these potential situations in a newly-built airplane would be priceless.Īfter updating the legacy flight models I have offered for many years, I will make an effort to include other homebuilt types as well. This is where I will explain simple settings changes in Planemaker that pilots can make themselves to create problems such as Lateral Control Imbalance, Yaw Imbalance, CG Too-far-aft situation, Gear Retract Failure, Landing Brake Failure, Avionics failure and others. I have recently realized that First-flight potential problems is an area that might be of great usefulness. The benefit from X-Plane that my wife and I had when we each first Soloed in our VariEze is inarguable. The goals are X-Plane aircraft for Transition Training, Proficiency, Airport Familiarization and Homebuilt First-Flight Preparation. I am finally making some progress at learning to use Blender and AC3D, Lua and SASL which are required for converting my canard flight models to 3D cockpits and VR control manipulators. I'll include a paper written by another pilot on the subject. I will be posting a series of articles here regarding this. There are compelling reasons to Train using VR immersion. So I am working on that problem: greatly improved Canard Flight Models for the X-Plane flight simulator program.Īnd "greatly improved" here means the move to 3D/VR. The designers have made a nice gaming model. The pilot view-angle is wrong, the flight dynamics/handling are wrong, and the thing is WAY TOO DEMANDING of the PC hardware. however: They asked me to review this package, and I didn't even reply with a critique after flying it. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |